Pokémon Chronicles: Z-A - A Fresh Evolution Yet Staying True to Its Origins

I'm not sure precisely when the tradition began, however I always name every one of my Pokemon characters Glitch.

Be it a main series title or a spinoff such as Pokkén Tournament DX and Pokémon Go — the name always stays the same. Malfunction switches from male to female avatars, featuring dark and violet hair. Sometimes their fashion is impeccable, as seen in Pokémon Legends: Z-A, the latest installment in the long-running franchise (and among the most style-conscious releases). At other moments they're limited to the assorted school uniform styles from Pokémon Scarlet & Violet. But they remain Glitch.

The Ever-Evolving Realm of Pokemon Titles

Similar to my characters, the Pokemon titles have transformed across releases, with certain superficial, some substantial. However at their core, they stay the same; they're always Pokémon through and through. Game Freak discovered an almost flawless gameplay formula approximately 30 years ago, and just recently seriously tried to evolve upon it with entries like Pokémon Legends: Arceus (new era, your character is now in danger). Throughout every version, the core mechanics cycle of catching and fighting with adorable monsters has stayed consistent for nearly as long as my lifetime.

Breaking Conventions with Pokémon Legends: Z-A

Similar to Arceus previously, featuring lack of arenas and emphasis on compiling a Pokédex, Pokémon Legends: Z-A brings multiple deviations to that formula. It takes place entirely in a single location, the Paris-inspired Lumiose City from Pokémon X & Y, abandoning the region-spanning adventures of previous games. Pokémon are meant to live together alongside humans, battlers and non-trainers alike, in ways we've only glimpsed before.

Even more drastic is Z-A's live-action battle system. It's here the series' near-perfect gameplay loop undergoes its biggest transformation to date, replacing methodical turn-based fights with something more chaotic. And it is immensely fun, even as I feel ready for another turn-based release. Although these changes to the traditional Pokemon recipe sound like they create a completely new adventure, Pokémon Legends: Z-A is as familiar as every other Pokémon title.

The Heart of the Adventure: The Z-A Championship

Upon initially reaching in Lumiose City, whatever plans your created character planned as a visitor are discarded; you're immediately recruited by Taunie (for male avatars; Urbain if female) to become part of their squad of battlers. You're gifted a creature from them as your first partner and are sent to participate in the Z-A Championship.

The Royale is the epicenter in Pokémon Legends: Z-A. It's similar to the traditional "gym badges to Elite Four" advancement from earlier titles. However here, you battle several trainers to gain the chance to participate in an advancement bout. Win and you will be elevated to the next rank, with the final objective of achieving the top rank.

Real-Time Combat: A New Frontier

Character fights take place at night, while navigating stealthily the assigned battle zones is quite entertaining. I'm constantly trying to surprise a rival and unleash a free attack, because all actions occur instantaneously. Moves function with cooldown timers, meaning you and your opponent may occasionally strike simultaneously at the same time (and defeat each other at once). It's much to get used to at first. Despite gaming for almost 30 hours, I continue to feel that there is plenty to learn in terms of employing my creatures' attacks in methods that work together synergistically. Positioning also plays a significant part during combat since your creatures will follow you around or go to designated spots to perform attacks (certain ones are distant, whereas others must be in close proximity).

The live combat causes fights progress so quickly that I find myself sometimes cycling through moves in the same order, despite this amounts to a suboptimal strategy. There's no time to breathe in Z-A, and plenty of chances to get overwhelmed. Creature fights rely on feedback after using an attack, and that information remains visible on the display within Z-A, but whips by rapidly. Occasionally, you can't even read it because diverting attention from your opponent will spell certain doom.

Navigating Lumiose City

Away from combat, you will traverse Lumiose Metropolis. It's relatively small, although tightly filled. Deep into the game, I continue to find new shops and elevated areas to visit. It is also full of charm, and perfectly captures the concept of creatures and humans living together. Common bird Pokemon populate its sidewalks, taking flight when you get near like the real-life city birds getting in my way while strolling in New York City. The monkey trio gleefully hang on streetlights, and bug-Pokémon like Kakuna attach themselves on branches.

An emphasis on urban life represents a fresh approach for the franchise, and a positive change. Nonetheless, navigating the city becomes rote eventually. You may stumble upon a passage you haven't been to, but you wouldn't know it. The building design lacks character, and most rooftops and underground routes provide minimal diversity. Although I haven't been to Paris, the model behind Lumiose, I've lived in NYC for almost ten years. It's a city where every district are the same, and all are vibrant with differences that provide character. Lumiose Metropolis lacks that quality. It has beige structures topped with colored roofs and flatly rendered terraces.

The Areas Where The Metropolis Really Excels

In which the city really shines, surprisingly, is indoors. I adored how Pokémon battles within Sword & Shield occur in arena-like venues, providing them real weight and meaning. Conversely, fights within Scarlet and Violet happen on a court with two random people observing. It's a total letdown. Z-A strikes a middle ground between the two. You will fight in restaurants with diners observing while they eat. An elite combat club will invite you to a tournament, and you will combat on its penthouse court under a lighting fixture (not the Pokemon) hanging above. The most memorable spot is the beautifully designed headquarters of a certain faction with atmospheric illumination and purple partitions. Various individual combat settings overflow with personality missing in the overall metropolis in general.

The Comfort of Repetition

During the Championship, along with quelling rogue Mega Evolved Pokémon and filling the creature index, there's an inescapable feeling of, {"I

Rebekah Alvarez
Rebekah Alvarez

Tech enthusiast and journalist with a passion for exploring emerging technologies and their impact on society.